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Hi! I'm Alex.

I do web development and videogame design. In a past life, I was a software engineer for Endeca, after which I worked at TechStars Boston as a Hackstar.

I'm currently serving as a resident tutor in Leverett House, working on projects for the Harvard metaLAB, co-founding a company called Avalanche, and helping launch a cool initiative called Groupmuse.

Education

Harvard College (Computer Science, English, Italian), 2011
Coursework in databases, web app development, UX/UI design, systems architecture, data structures & algorithms, data visualization. Studied abroad in Italy researching Dante's Divine Comedy; ran the Boston Marathon in 2010.

Phillips Academy (Andover), 2007.
Cum Laude society, honor roll every trimester. Varsity cross-country & track.

Skills & Interests

Programming
Ruby on Rails, PHP, Javascript/jQuery, HTML(5), CSS(3), MySQL, Facebook API/FQL, Heroku, Git, Java, C, Python/Flask, MongoDB, AngularJS

Obsessions
Audrey Hepburn, ab workouts, beaches, frisbee, hockey, wearing flip-flops all year 'round

Teaching

Teaching fellow 3× for CSCI 50 (Harvard College )

Teaching fellow 2× for CSCI S-111 (Harvard Summer School )

Teaching fellow 2× for CSCI E-50b (Harvard Extension School )

Topics:
Object-oriented design, abstraction, algorithms, encapsulation, data structures, recursion + recursive backtracking, file I/O, exception handling, GUIs, databases, memory management, security, and web development. Java, C, PHP+JavaScript+SQL, CSS, and HTML.

Websites

Groupmuse, Avalanche, Max Pottery, A Forest Dark, Nicolas' site

Harvard

metaLAB projects, SEAS Plan of Study tool, internal-facing site for Harvard's undergraduate admissions office

Videogames

You can download and play the mods I created for Neverwinter Nights (1 & 2) here. I also worked as a contracted writer on Mysteries of Westgate.

Moonshadows (NWN2)

The Third Sign (NWN2)

The Island (NWN1)

Experiments

A Forest Dark, experience Dante's Inferno one tercina at a time.

Digital Dore, a valiant attempt at re-creating scenes from Dante Alighieri's Divina Commedia using the Neverwinter Nights 2 toolkit modeled off of Gustav Dore's famous engravings.

The Third Sign, a book-to-game conversion created at the behest of Gregory A. Wilson, author of The Third Sign.

Contact

Feel free to email me or reach out on LinkedIn.

If you're looking to have a website built, consider applying for Avalanche.